I developed a prototype in Unreal Engine that integrates geospatial data and external APIs to ingest, parse, and visualize real-world spatial information within a game environment. Implemented systems to translate geospatial coordinates and datasets into in-engine representations usable by gameplay and simulation systems. The project explores future gameplay mechanics such as location-based world generation, AI behavior influenced by terrain and real-world features, and dynamic mission or encounter design driven by live or static geospatial data.
Unreal Data-Driven World Prototype
The images below depict a real-world geospatial render of Manhattan, NY, produced with the ArcGIS SDK for Unreal Engine, showcasing streamed terrain and building data used as the foundation for gameplay and AI systems.